All Articles
The problems. The patterns. The practice.
The problems. The patterns. The practice.
Each article explores a design challenge that AI products create.
Each article explores a design challenge that AI products create.
2025
Systems
Trust
Most AI products fail at the translation layer
Most AI products fail at the same point. Not technically. The model works. But somewhere between what the system does and what the user understands, something breaks. That gap has a name.
5 min read
2025
Interfaces
Behavior
Designing AI is not designing screens
Most designers working on AI products are doing the same job they've always done. Mapping flows. Building components. Designing states. That work still matters. It's just not enough anymore.
5 min read
2025
Interfaces
Behavior
Designing AI is not designing screens
Most designers working on AI products are doing the same job they've always done. Mapping flows. Building components. Designing states. That work still matters. It's just not enough anymore.
5 min read
2025
Behavior
Trust
The UX of uncertainty
Uncertainty in an AI system is not an edge case. It's the baseline condition of every output the system produces. The question is never whether it exists. It's whether the design acknowledges it.
5 min read
2025
Behavior
Trust
The UX of uncertainty
Uncertainty in an AI system is not an edge case. It's the baseline condition of every output the system produces. The question is never whether it exists. It's whether the design acknowledges it.
5 min read
2025
Interfaces
Sustems
The best AI interface is the one users forget exists
Invisible doesn't mean minimal. It means absent from the user's conscious attention. In AI products, earning that invisibility is harder than it has ever been. And more important.
5 min read
2025
Agency
Trust
Designing the handoff between human and AI
The most critical moment in an AI product is not when the user interacts with the system. It's when control changes hands. That moment is almost universally badly designed.
5 min read
2025
Agency
Trust
Designing the handoff between human and AI
The most critical moment in an AI product is not when the user interacts with the system. It's when control changes hands. That moment is almost universally badly designed.
5 min read
2026
Context
Behavior
Context is the new content
In traditional products, content exists before the user arrives. In AI products, what the user sees depends on who they are and what they've done before. That changes everything about how design works.
5 min read
2026
Context
Behavior
Context is the new content
In traditional products, content exists before the user arrives. In AI products, what the user sees depends on who they are and what they've done before. That changes everything about how design works.
5 min read
2025
Behavior
Trust
The UX of uncertainty
Uncertainty in an AI system is not an edge case. It's the baseline condition of every output the system produces. The question is never whether it exists. It's whether the design acknowledges it.
5 min read
2025
Agency
Trust
Designing the handoff between human and AI
The most critical moment in an AI product is not when the user interacts with the system. It's when control changes hands. That moment is almost universally badly designed.
5 min read
2026
Context
Behavior
Context is the new content
In traditional products, content exists before the user arrives. In AI products, what the user sees depends on who they are and what they've done before. That changes everything about how design works.
5 min read
2026
Onboarding
Context
What onboarding looks like when the product learns
Classical onboarding teaches the user how to use the product. AI product onboarding has to do something harder: begin the process of the product learning the user. Most teams design only one side of this.
5 min read
2026
Onboarding
Context
What onboarding looks like when the product learns
Classical onboarding teaches the user how to use the product. AI product onboarding has to do something harder: begin the process of the product learning the user. Most teams design only one side of this.
5 min read
2026
Trust
Strategy
Trust is not a UX pattern. It's an architecture decision.
Every design team working on an AI product has had the same conversation. The product feels untrustworthy. The solution proposed is always surface work. It's almost never the real problem.
5 min read
2026
Trust
Strategy
Trust is not a UX pattern. It's an architecture decision.
Every design team working on an AI product has had the same conversation. The product feels untrustworthy. The solution proposed is always surface work. It's almost never the real problem.
5 min read
2026
Behavior
Agency
Designing for the second decision
Most design work is obsessed with the first interaction. In AI products, the decision that determines whether a user stays or leaves almost never happens first. It happens second.
5 min read
2026
Behavior
Agency
Designing for the second decision
Most design work is obsessed with the first interaction. In AI products, the decision that determines whether a user stays or leaves almost never happens first. It happens second.
5 min read
2026
Systems
Strategy
Why the best AI products have the least visible AI
The AI products people actually integrate into how they work have something in common. The AI in them is almost invisible. This is not a coincidence. It's a design consequence.
5 min read
2026
Behavior
Agency
Designing for the second decision
Most design work is obsessed with the first interaction. In AI products, the decision that determines whether a user stays or leaves almost never happens first. It happens second.
5 min read
The Author
Written from practice,
not from observation.
Written from practice,
not from observation.
Every article here comes from a design decision I had to make in production. Not a case study, not a thought experiment. A real product, real users, real constraints. The more I design for AI, the more I realize how much of this territory is still unmapped.
Every article here comes from a design decision I had to make in production. Not a case study, not a thought experiment. A real product, real users, real constraints. The more I design for AI, the more I realize how much of this territory is still unmapped.
These articles are my attempt to map it.
These articles are my attempt to map it.
Design for AI
Thinking through the design problems that AI products create.
Not how to use AI as a designer. How to design for it.
© 2026 Design for AI. All rights reserved.
Design for AI
Thinking through the design problems that AI products create. Not how to use AI as a designer. How to design for it.
© 2026 Design for AI. All rights reserved.
Design for AI
Thinking through the design problems that AI products create. Not how to use AI as a designer. How to design for it.
© 2026 Design for AI. All rights reserved.